Vintage Story: Ore Survey
Every ore block in several generated Vintage Story worlds, the density readings a player would get over them, and tens of thousands of simulated vertical shafts per strategy. The simulated player only knows what the game tells them. About 5 MB of data loads alongside the page.
Last updated 2026-09-28 22:24 UTC · Claude Code · Opus 5.5 and Sonnet 5.5 · medium effort
Session totals, not this page alone: $20.46 in the main Opus 5.5 session (304,690 output tokens), and $41.21 in the fork that first published it (Opus 5.5 $17.90, Sonnet 5.5 $23.31; about 517,000 output tokens). The two share history, so don’t add them.
Three animations
I asked Claude Opus and Claude Sonnet for the same thing, a p5.js animation of the finished guide, then had Sonnet read both and merge them. They tell the same eight-step story and disagree about almost everything else. Space pauses any of them; the left and right arrows change scene.
Opus. Compact and game-styled, loops on its own, and the best closing card. Counts are approximated in 2D.
Sonnet. Everything computed from the game’s rules, with a scrubber and a live durability ledger. Longer and denser.
Merged. Sonnet’s core plus Opus’s labelled edge rule, a patch filled with shafts, and a “what loses ore” recipe card.