Conrad Mearns

Computer Technologist ~ Software Engineering & event-driven systems

Now

  1. Agentic goal ontology Goals, gaps and events. Likely pausing soon to focus on Cybernetics Ontologies and Classification systems first. Graph, evals
  2. Building a house I broke my photo album system - coming back soon.

Then

  1. atchat A chat client for the AT Protocol in a single HTML file: log in with a Bluesky handle and an app password, pick a contact, and send messages, photos and short video clips. Try it, code
  2. Vintage Ore Simulated prospecting strategies for Vintage Story. Small Opus 5.5 and Sonnet 5.5 animation comparison. Read, report, code
  3. Ruin Lab A voxel ruins simulator that implements seeded weathering, structural collapse, exportable and timelapses. Three.js. Code
  4. rmsync Sync documents with a rooted reMarkable 2, two ways: markdown to native editable text, and Typst to PDF with your handwriting coming back as SVG overlays. Code
  5. Kerbal Space Program tools Partial tutorial and tools for Kerbal Operating System mod and related mathematics for orbital flight control. Δv computer, orbit viewer
  6. Calgacus Hiding text in other text of the same length: a from-scratch implementation of the Norelli & Bronstein paper (arXiv:2510.20075) on a small model, on a CPU, with an explainer. Explainer, code
  7. DIZZY Interstitial Architecture for redistributable systems. code, whitepaper
  8. ECS + LISP Type s-expressions, mutate a world. Wolf-and-sheep agents that sense, think and act, with beliefs you can watch, and nested mini-worlds for theory of mind. Try it, code
  9. Factorio mapper Share Factorio builds: a static zoomable web map and an in-game clip recorder. Code
  10. Turncoats A strategy game with Monte-Carlo bots, started in 2022. Read, play
  11. Entity-Relation Diagram Visualizer for LinkML An infinite-canvas ER diagram editor driven by LinkML. SvelteKit, Svelte Flow. Code