Conrad Mearns

Computer Technologist ~ Software Engineering & event-driven systems

Now

  1. Agentic goal ontology Goals, gaps and events. Likely pausing soon to focus on Cybernetics Ontologies and Classification systems first. Graph, evals
  2. Building a house I broke my photo album system - coming back soon.

Then

  1. Vintage Ore Simulated prospecting strategies for Vintage Story. Small Opus 5.5 and Sonnet 5.5 animation comparison. Read, report, code
  2. Ruin Lab A voxel ruins simulator that implements seeded weathering, structural collapse, exportable and timelapses. Three.js. Code
  3. Kerbal Space Program tools Partial tutorial and tools for Kerbal Operating System mod and related mathematics for orbital flight control. Δv computer, orbit viewer
  4. DIZZY Interstitial Architecture for redistributable systems. code, whitepaper
  5. ECS + LISP Type s-expressions, mutate a world. Wolf-and-sheep agents that sense, think and act, with beliefs you can watch, and nested mini-worlds for theory of mind. Try it, code
  6. Factorio mapper Share Factorio builds: a static zoomable web map and an in-game clip recorder. Code
  7. Turncoats A strategy game with Monte-Carlo bots, started in 2022. Read, play
  8. Entity-Relation Diagram Visualizer for LinkML An infinite-canvas ER diagram editor driven by LinkML. SvelteKit, Svelte Flow. Code